• 7.0.0Jan 2022
  • Changed
  • BREAKING CHANGE: Represent sbyte using number instead of string.

  • BREAKING CHANGE: Represent byte using number instead of string.

  • BREAKING CHANGE: Represent int16 using number instead of string.

  • BREAKING CHANGE: Represent uint16 using number instead of string.

  • 6.0.0Jul 2021
  • Added
  • Expose Helpers from Decode module so users can consume it when writting custom decoders

  • Changed
  • Remove [<Inject>] use in favor of inline to prepare for Fable 4

  • 5.1.0Jan 2021
  • Fixed
  • PR #96: Improve tree shaking for longs (by @alfonsogarciacaro)

  • 5.0.0Oct 2020
  • Fixed
  • PR #84: optionalAt now returns Ok None even when the path does not exist (by @rommsen)

  • 4.1.0May 2020
  • Added
  • Add keys and all decoders (by @felixschorer)

  • 4.0.0Mar 2020
  • Added
  • Added caseStrategy that accept CamelCase | PascalCase | SnakeCase

  • Changed
  • isCamelCase is now replaced by caseStrategy=CamelCase

  • 3.5.0Jan 2020
  • Changed
  • Upgrade to Fable.Core 3.1.4 and fix warnings

  • 3.4.1Oct 2019
  • Changed
  • Fix #27: Add a note to the package description about runtime support

  • 3.4.0Oct 2019
  • Added
  • Add supports for byte

  • Add supports for sbyte

  • Add supports for int16>

  • Add supports for uint16

  • Add supports for uint32

  • Add supports for float32

  • Add supports for enum<byte>

  • Add supports for enum<sbyte>

  • Add supports for enum<int16>

  • Add supports for enum<uint16>

  • Add supports for enum<int>

  • Add supports for enum<uint32>

  • Add support for unit

  • Allow to configure if null field should be omitted or no. Set skipNullField to false when using auto encoder, to include myField: null in your json output

  • Changed
  • Fix #18: Remove the cache limitation when using generateDecoderCached (by @SCullman)

  • Fix Encode.decimal comment (by @alfonsogarciacaro)

  • 3.3.0Jun 2019
  • Changed
  • Fix #19: Stop using first person when reporting an error (by @jeremyabbott)

  • 3.2.0Jun 2019
  • Fixed
  • Fix auto coders with recursive types (by @alfonsogarciacaro)

  • 3.1.0May 2019
  • Fixed
  • Fix late fail in auto encoders (by @alfonsogarciacaro)

  • 3.0.0Apr 2019
  • Changed
  • Release stable version

  • 3.0.0-beta-005Apr 2019
  • Changed
  • Make Decode.at be consistant and reports the exact error

  • 3.0.0-beta-004Apr 2019
  • Changed
  • Make Decode.object output 1 error or all the errors if there are severals

  • Improve BadOneOf errors readibility

  • Fixed
  • Fix Decode.oneOf in combination with object builder (by @alfonsogarciacaro)

  • Make Decode.field consistant and report the exact error

  • 3.0.0-beta-003Mar 2019
  • Changed
  • Upgrade to Fable.Core v3-beta

  • 3.0.0-beta-002Jan 2019
  • Added
  • Adding TimeSpan support (by @rfrerebe)

  • 3.0.0-beta-001Dec 2018
  • Added
  • Add Set support in auto coders (by @alfonsogarciacaro)

  • Use reflection for auto encoders just as auto decoders. This will help keep the JSON representatin in synx between manual and auto coders (by @alfonsogarciacaro)

  • Add extra support to auto coders. So people can now override/extends auto coders capabilities (by @alfonsogarciacaro)

  • Changed
  • Decode.datetime always outputs universal time (by @alfonsogarciacaro)

  • If a coder is missing, auto coders will fail on generation phase instead of coder evaluation phase (by @alfonsogarciacaro)

  • By default int64 - uint64 - bigint - decimal support is being disabled from auto coders to reduce bundle size (by @alfonsogarciacaro)

  • Removed
  • Mark Decode.unwrap as private. It's now only used internally for object builder. This will encourage people to use Decode.fromValue.

  • Fixed
  • Fix #103: Optional Records fail with Auto Decoder in Internet Explorer (by @SCullman)

  • 2.5.0Nov 2018
  • Added
  • Make auto decoder support record/unions with private constructors

  • 2.4.0Nov 2018
  • Added
  • Make auto decoder succeeds on Class marked as optional

  • 2.3.0Oct 2018
  • Added
  • Added CultureInfo.InvariantCulture to all Encoder functions where it was possible (by @draganjovanovic1)

  • Fixed
  • Fix #59: Make autodecoder support optional fields when missing from JSON

  • Fix #51: Add support for Raw decoder in object builders

  • 2.2.0Oct 2018
  • Added
  • Re-add optional and optionalAt related to #51

  • Changed
  • Various improvements for Primitive types improvements (by @draganjovanovic1)

  • Fixed
  • Fix Encode.Auto

  • Fix decoding of optional fields (by @eugene-g)

  • 2.1.0Oct 2018
  • Fixed
  • Fix nested object builder (ex: get.Optional.Field > get.Required.Field)

  • Fix exception handling

  • 2.0.0Oct 2018
  • Added
  • Stable release for Fable 2

  • 2.0.0-beta-005Aug 2018
  • Changed
  • Make Encode.Value an alias of obj instead of an empty interface

  • 2.0.0-beta-004Aug 2018
  • Added
  • Add Encoders for all the equivalent Decoders

  • 2.0.0-beta-003Jul 2018
  • Changed
  • Make auto decoder safe by default

  • 2.0.0-beta-002Jul 2018
  • Fixed
  • Fix Decode.decodeString signature

  • 2.0.0-beta-001Jul 2018
  • Added
  • Support auto decoders and encoders

  • Add object builder style for the decoders

  • Changed
  • Support Fable 2

  • Better error, by now tracking the path

  • Deprecated
  • Mark Encode.encode, Decode.decodeString, Decode.decodeValue as obsoletes

  • Removed
  • Remove pipeline style for the decoders

  • 1.1.0Jun 2018
  • Fixed
  • Ensure that field at optional optionalAt works with object

  • 1.0.0Apr 2018
  • Added
  • Initial release